Website powered by

Mountain Valley | Gaea + PCG

A personal project where I practiced landscape creation workflows using Gaea, breaking the terrain into smaller sections for better detail. I handled scene setup, material creation, and lighting in Unreal Engine 5.4, using Quixel for foliage and Procedural Content Generation for automated placement. Gained valuable experience throughout the process.

Final Result

Final Result

Final Result

Breakdown

UE5.4 Scene setup

UE5.4 Scene setup

Terrain Material Overview

Terrain Material Overview

Gaea Overview

Gaea Overview